本書封面
內容簡介
本書是一本講述如何使用中文版Maya 2020軟件來進行三維動畫制作的技術書籍。全書共分為12章,包含了Maya軟件的界面組成、模型制作、燈光技術、攝影機技術、材質貼圖、渲染技術、粒子系統、流體特效等一系列三維動畫制作技術。本書結構清晰、內容全面、通俗易懂,各個章節均設計了相對應的實用案例,并詳細闡述了制作原理及操作步驟,注重提升讀者的軟件實際操作能力。另外,本書附帶的教學資源內容豐富,包括本書所有案例的工程文件、貼圖文件和多媒體教學錄像,便于讀者學以致用。
本書非常適合作為高校和培訓機構動畫專業的相關課程培訓教材,也可以作為廣大三維動畫愛好者的自學參考用書。另外,本書內容采用Maya 2020版本進行設計制作,請讀者注意。
本書目錄
熟悉Maya 2020
1.1 Maya 2020概述 ··········································1
1.2 Maya 2020的應用范圍 ·······························1
1.3 Maya 2020的工作界面 ····························2
1.4 “新特性亮顯設置”對話框 ························3
1.5 菜單集與菜單 ·············································3
1.6 狀態行工具欄 ·············································5
1.7 工具架 ························································5
1.7.1 “曲線/曲面”工具架 ··························6
1.7.2 “多邊形建?!惫ぞ呒?·······················7
1.7.3 “雕刻”工具架 ···································7
1.7.4 “綁定”工具架 ···································7
1.7.5 “動畫”工具架 ···································7
1.7.7 “FX”工具架 ······································7
1.7.8 “FX緩存”工具架 ······························8
1.7.9 “Arnold”工具架 ································8
1.7.10 “Bifrost”工具架 ······························8
1.7.11 “MASH”工具架 ······························8
1.7.12 “運動圖形”工具架 ·························8
1.7.13 “XGen”工具架 ·······························9
1.8 工具箱 ························································9
1.9 視圖面板·····················································9
1.9.1 “快速布局”按鈕 ·····························10
1.9.2 “視圖面板”工具欄 ·························11
1.10 工作區選擇器 ·········································14
1.10.1 “Maya經典”工作區 ······················15
1.10.2 “建模-標準”工作區 ······················16
1.10.3 “建模-專家”工作區 ······················16
1.10.4 “雕刻”工作區 ·······························17
1.10.5 “姿勢雕刻”工作區 ·······················17
1.10.6 “UV編輯”工作區 ·························18
1.10.7 XGen工作區 ···································18
1.10.8 “綁定”工作區 ·······························18
1.10.9 “動畫”工作區 ·······························19
1.11 通道盒 ····················································19
1.12 建模工具包 ·············································20
1.13 屬性編輯器 ·············································20
1.14 播放控件·················································21
第2章軟件基本操作
2.1 對象選擇···················································22
2.1.1 選擇模式 ·············································22
2.1.2 在“大綱視圖”中選擇 ·····················23
2.1.3 對象成組 ·············································24
2.1.4 軟選擇 ·················································25
2.2 變換對象···················································27
2.2.1 變換操作切換 ·····································27
2.2.2 變換命令控制柄 ·································28
2.2.3 復制對象 ·············································29
2.3 測量工具···················································30
2.3.1 距離工具 ·············································30
2.3.2 參數工具 ·············································31
2.3.3 弧長工具 ·············································31
2.4 Maya文件存儲 ··········································31
2.4.1 保存場景 ·············································31
2.4.2 自動保存文件 ·····································31
2.4.3 保存增量文件 ·····································32
2.4.4 歸檔場景 ·············································33
第1章
III
第3章曲面建模
3.1 曲面建模概述 ···········································34
3.2 曲線工具···················································34
3.2.1 NURBS圓形 ········································34
3.2.2 NURBS方形 ········································36
3.2.3 EP曲線工具 ········································37
3.2.4 三點圓弧 ·············································38
3.2.5 Bezier曲線工具 ···································38
3.2.6 曲線修改工具 ·····································39
實例操作:使用“Bezier曲線工具”制作碗
模型 ·································································39
實例操作:使用“EP曲線工具”制作酒杯
模型 ·································································41
3.3 曲面工具···················································42
3.3.1 NURBS球體 ········································43
3.3.2 NURBS立方體 ····································44
3.3.3 NURBS圓柱體 ····································45
3.3.4 NURBS圓錐體 ····································47
3.3.5 曲面修改工具 ·····································47
實例操作:使用“附加曲面”工具制作葫蘆
模型 ·································································47
實例操作:使用“放樣”工具制作花瓶
模型 ·································································50
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